package com.game.framwork.itf;



public abstract class Screen {
	protected final Game game;
	public static final int SCREEN_MENU = 0;
	public static final int SCREEN_BATTLE = 1;
	
	public Screen(Game game) {
		this.game = game;
	}	

	public abstract void update(float deltaTime);
	public abstract void present(float deltaTime, Graphics g);
	public abstract void pause();
	public abstract void resume();
	public abstract void dispose();
}
